top of page

LANDSCAPES

Procedural Landscape

This landscape was procedurally created using Houdini, textured in Substance Painter, and rendered within Unreal Engine. To add the final touches to the atmosphere I was trying to create, I experimented with and greatly enjoyed applying technical art components, including volumetric fog, rain and particles.

Check out the GIF below for a breakdown of all the elements that went into a single shot.

Adobe Express - Landscape Breakdown only.gif

© 2025 Carly Tippett

bottom of page