
ANIMATIONS




Projects
Hero Forged Or Forgery
Animation Demo Reel
A collection of my 3D animation work utilising Maya and including hand keyed and mocap animation. I am responsible for all animation, lighting, camera and set for all projects, excluding the set of 'The Chase'.
Scroll at your own pace or jump straight to a specific project! You can also use the dropdown menu up the top.
Hero Forged Or Forgery
'Hero Forged Or Forgery' is my final capstone project, completing my time at AIT. As a group project, I collaborated with a team of five other animators working on this project for 7 months. We decided to model, texture and rig our own models, as well as create our set within Unreal Engine before animating our story.
For this project I was responsible for rigging the two human main characters, as well as helping to clean up the rat rig, You can read more about the process in RIGGING.
Additionally, I was also responsible for all animation for this above video, including set design, crowd work, camera and scene layout and lighting for the above clips and more (3:23 - end).
The entire project of 'Hero Forged Or Forgery' can be found here, with the above clips found between 3:58 - end.

Alongside working on the production of this project, I was also responsible for a range of other duties including managing the production budget and marketing including creating the official project website, promotional posters and group social LinkedIn page.


The Chase
'The Chase' is a group project animated in Maya, put together and rendered in Unreal Engine. The above clip showcases my main animation contributions to the clip, although I largely contributed to the overall project through lighting, cinematic camera framing and the pre-production blocking process.
I used a mixture of Roko and Mixamo motion capture, combined with hand animation to achieve a range of unique and complex animations
All characters were re-rigged for real time engine export which lead to a couple of challenges which I was able to overcome and allowed me to largely improve and refine my rigging skill set. You can read more about the process in RIGGING.
The entire project of 'The Chase' can be found here, with the above clips found between 00:00 - 00:35 and 01:26 - 01:39

Bellow you'll find some of the behind the scenes images and clips of how our animations made their way from Maya to Unreal Engine. See bellow the full transformation process of how recorded clips of my classmates became an animation that was then added to the final scene!
Zelda Playing The Harp
This was a short clip animated for my group project 'A New Hope' where I was also responsible for a large section of the live action compositions, which can be found on the COMPOSITONS section of my portfolio, rendered in real time using Unreal Engine. For this particular scene, I was responsible for all camera animation and scene lighting.
All animation was hand keyed and rendered in Unreal Engine 5. It was a great experience to work on subtle overlapping action such as her hair pieces and animate how the strings would react after she plucked them.
The Tomb
Project all animated and rendered through Maya.
My first performance animation piece, which focused on practicing and emphasising animation principles to create an engaging and realistic animation. I was able to refine my artistic skills to create believable movement and how two characters may interact together.
Check out the video below showing the process of how this animation transformed from the initial blocking pass to fully polished animation!
For the characterisation of each character, I made a face lip sync library as well as a range of still poses that convey strong emotions and silhouettes.















































